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hoi4 road to 56 equipment names

Convoys (only 1). This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. All trademarks are property of their respective owners in the US and other countries. 114. r/hoi4modding. I see a lot of "how to win as the soviets" posts in here. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. A lot of AI modifiers that apply to every single technology can be changed within defines. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Previously Chief Germanist for Green Man Gaming. x is left-to-right, y is up-to-down. For example. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. Press question mark to learn the rest of the keyboard shortcuts. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. You can purchase equipment from the private sector, a new economic system. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. This item will only be visible to you, admins, and anyone marked as a creator. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. It also will have to be within a technology folder that's assigned to hold doctrines. It gets unlocked by researching technologies and is produced by production lines. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. Short answer, probably not. The word equipment after the name of the equipment is not needed here. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. This information is usually found on each mods page as they usually list which mods they are able to run with. This has an effect on production efficency retention. 16 days ago. Press J to jump to the feed. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Please see the. 82. r/hoi4. 429. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. The icon of the technology the position on the box. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Create a new text document using word pad or similar software, then copy and paste the below into it: If you spot a mistake then you are welcome to fix it. DnD alignment: Lawful Good. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. which get used in determining which container exactly to use. You need to sign in or create an account to do that. This in particular is done in the. Questions, Paradox Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. Statistics, stats, or equipment values are values that equipment types can carry. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. You need to sign in or create an account to do that. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. Guide updated for NSB. There are plans to extend the timeline into the 1990s. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. Many nations have their own unique mechanics as well. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. This page was last edited on 2 January 2023, at 12:42. This assigns a particular experience type to the technology. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. This mod features between 10-20 years worth of content for all the major powers, including some minors. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. This item will only be visible in searches to you, your friends, and admins. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. The 'add_equipment' or 'ae' command can be used with these codes . This item will only be visible in searches to you, your friends, and admins. 5 days ago. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. The tabs in the top of the tree allowing changing between technology folders. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. If it's not met, then any technology connected to it via path = { } will also become invisible. This mod is compatible with Version 1.10 Collie & all DLC. All rights reserved. It is only visible to you. If you have a related Youtube channel, enter the URL. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. The key for the name is the same as the folder's name, while the description is the name with _desc appended. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. Join. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. For example in the base game we have infantry_equipment_1, etc. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. These container windows for items are not contained within any other container window, rather being defined fully independently. Officially compatible up to Patch 1.9.3. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. Where can I see the custom equipment added by a mod? They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. New comments cannot be posted and votes cannot be cast. Additionally, this is also where sub-technologies are assigned. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In either case, countries can further modify several types of equipment by spending the respective kind of experience. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Theamusingly accurate namedelivers on its promise. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. tiermaker.com. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. These days it receives rare updates as most work now goes into R56. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. ae 1000 infantry_equipment_3 This is a community maintained wiki. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. Support Equipment is an example of a type of equipment. This is done by putting the terrain within the scope of the sub-unit type or category. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. It also has thousands of new events, new units, new mechanics including DECON and MAD. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). By default, there can be no more than 3 sub-technologies defined within an item[4]. is it possible to find out the name of the equipment from the mods? With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. Valve Corporation. Do read our fullreviewfor the whole story on this mod. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. 517. In order to mark a technology as a doctrine, it must have doctrine = yes. Why fight WW2, when you can fight WW1 instead? use the add_to_tech_sharing_group effect to do so. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. This item has been removed from the community because it violates Steam Community & Content Guidelines. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience.

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